Although we've been down this road before (or was it on the WFMU board?) I'll humor you, Lamont. I just went to the upstairs bookcase to retrieve the ultimate argument settler: The Advanced Dungeons and Dragons Monster Manual by Gary Gygax Fourth Edition, August 1979 so here's the thing:
Zombie
Frequency: Rare
No. Appearing: 3-24
Armor Class: 8 (Beat 'em or burn 'em they go up easy)
Move: 6"
Hit Dice: 2
Intelligence:Non-
etc.
"Zombies are slow, always striking last, but always doing 1-8 points of damage when they hit. They always fight until destroyed and nothing short of a cleric can turn them back."
Ghoul
Frequency: Rare
No. Appearing: 2-24
Armor Class: 6
Move: 9"
Hit Dice: 2
Intelligence: Low
etc.
"Ghouls are undead, once human corpses which feed on human and other corpses. Although their change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively. Ghouls attack by clawing with their filthy nails and fangs. Their touch causes humans- including dwarves, gnomes, half-elves and halflings, but excluding elves- to become rigid (paralysis) unless a saving throw versus paralyzation is successful. Any human killed by a ghoulish attack will become a ghoul unless blessed (or blessed and then resurrected)."
Ghouls people. Ken Freedman said it, I've said it before and I'll say it again.
Ghouls.